/** * WooCommerce Customer Functions * * Functions for customers. * * @package WooCommerce\Functions * @version 2.2.0 */ use Automattic\WooCommerce\Enums\OrderInternalStatus; use Automattic\WooCommerce\Internal\DataStores\Orders\OrdersTableDataStore; use Automattic\WooCommerce\Internal\Utilities\Users; use Automattic\WooCommerce\Utilities\OrderUtil; defined( 'ABSPATH' ) || exit; /** * Prevent any user who cannot 'edit_posts' (subscribers, customers etc) from seeing the admin bar. * * Note: get_option( 'woocommerce_lock_down_admin', true ) is a deprecated option here for backwards compatibility. Defaults to true. * * @param bool $show_admin_bar If should display admin bar. * @return bool */ function wc_disable_admin_bar( $show_admin_bar ) { /** * Controls whether the WooCommerce admin bar should be disabled. * * @since 3.0.0 * * @param bool $enabled */ if ( apply_filters( 'woocommerce_disable_admin_bar', true ) && ! ( current_user_can( 'edit_posts' ) || current_user_can( 'manage_woocommerce' ) ) ) { $show_admin_bar = false; } return $show_admin_bar; } add_filter( 'show_admin_bar', 'wc_disable_admin_bar', 10, 1 ); // phpcs:ignore WordPress.VIP.AdminBarRemoval.RemovalDetected if ( ! function_exists( 'wc_create_new_customer' ) ) { /** * Create a new customer. * * @since 9.4.0 Moved woocommerce_registration_error_email_exists filter to the shortcode checkout class. * @since 9.4.0 Removed handling for generating username/password based on settings--this is consumed at form level. Here, if data is missing it will be generated. * * @param string $email Customer email. * @param string $username Customer username. * @param string $password Customer password. * @param array $args List of arguments to pass to `wp_insert_user()`. * @return int|WP_Error Returns WP_Error on failure, Int (user ID) on success. */ function wc_create_new_customer( $email, $username = '', $password = '', $args = array() ) { if ( empty( $email ) || ! is_email( $email ) ) { return new WP_Error( 'registration-error-invalid-email', __( 'Please provide a valid email address.', 'woocommerce' ) ); } if ( email_exists( $email ) ) { return new WP_Error( 'registration-error-email-exists', sprintf( // Translators: %s Email address. esc_html__( 'An account is already registered with %s. Please log in or use a different email address.', 'woocommerce' ), esc_html( $email ) ) ); } if ( empty( $username ) ) { $username = wc_create_new_customer_username( $email, $args ); } $username = sanitize_user( $username ); if ( empty( $username ) || ! validate_username( $username ) ) { return new WP_Error( 'registration-error-invalid-username', __( 'Please provide a valid account username.', 'woocommerce' ) ); } if ( username_exists( $username ) ) { return new WP_Error( 'registration-error-username-exists', __( 'An account is already registered with that username. Please choose another.', 'woocommerce' ) ); } // Handle password creation. $password_generated = false; if ( empty( $password ) ) { $password = wp_generate_password(); $password_generated = true; } if ( empty( $password ) ) { return new WP_Error( 'registration-error-missing-password', __( 'Please create a password for your account.', 'woocommerce' ) ); } // Use WP_Error to handle registration errors. $errors = new WP_Error(); /** * Fires before a customer account is registered. * * This hook fires before customer accounts are created and passes the form data (username, email) and an array * of errors. * * This could be used to add extra validation logic and append errors to the array. * * @since 7.2.0 * * @internal Matches filter name in WooCommerce core. * * @param string $username Customer username. * @param string $user_email Customer email address. * @param \WP_Error $errors Error object. */ do_action( 'woocommerce_register_post', $username, $email, $errors ); /** * Filters registration errors before a customer account is registered. * * This hook filters registration errors. This can be used to manipulate the array of errors before * they are displayed. * * @since 7.2.0 * * @internal Matches filter name in WooCommerce core. * * @param \WP_Error $errors Error object. * @param string $username Customer username. * @param string $user_email Customer email address. * @return \WP_Error */ $errors = apply_filters( 'woocommerce_registration_errors', $errors, $username, $email ); if ( is_wp_error( $errors ) && $errors->get_error_code() ) { return $errors; } // Merged passed args with sanitized username, email, and password. $customer_data = array_merge( $args, array( 'user_login' => $username, 'user_pass' => $password, 'user_email' => $email, 'role' => 'customer', ) ); /** * Filters customer data before a customer account is registered. * * This hook filters customer data. It allows user data to be changed, for example, username, password, email, * first name, last name, and role. * * @since 7.2.0 * * @param array $customer_data An array of customer (user) data. * @return array */ $new_customer_data = apply_filters( 'woocommerce_new_customer_data', wp_parse_args( $customer_data, array( 'first_name' => '', 'last_name' => '', 'source' => 'unknown', ) ) ); $customer_id = wp_insert_user( $new_customer_data ); if ( is_wp_error( $customer_id ) ) { return $customer_id; } // Set account flag to remind customer to update generated password. if ( $password_generated ) { update_user_option( $customer_id, 'default_password_nag', true, true ); } /** * Fires after a customer account has been registered. * * This hook fires after customer accounts are created and passes the customer data. * * @since 7.2.0 * * @internal Matches filter name in WooCommerce core. * * @param integer $customer_id New customer (user) ID. * @param array $new_customer_data Array of customer (user) data. * @param string $password_generated The generated password for the account. */ do_action( 'woocommerce_created_customer', $customer_id, $new_customer_data, $password_generated ); return $customer_id; } } /** * Create a unique username for a new customer. * * @since 3.6.0 * @param string $email New customer email address. * @param array $new_user_args Array of new user args, maybe including first and last names. * @param string $suffix Append string to username to make it unique. * @return string Generated username. */ function wc_create_new_customer_username( $email, $new_user_args = array(), $suffix = '' ) { $username_parts = array(); if ( isset( $new_user_args['first_name'] ) ) { $username_parts[] = sanitize_user( $new_user_args['first_name'], true ); } if ( isset( $new_user_args['last_name'] ) ) { $username_parts[] = sanitize_user( $new_user_args['last_name'], true ); } // Remove empty parts. $username_parts = array_filter( $username_parts ); // If there are no parts, e.g. name had unicode chars, or was not provided, fallback to email. if ( empty( $username_parts ) ) { $email_parts = explode( '@', $email ); $email_username = $email_parts[0]; // Exclude common prefixes. if ( in_array( $email_username, array( 'sales', 'hello', 'mail', 'contact', 'info', ), true ) ) { // Get the domain part. $email_username = $email_parts[1]; } $username_parts[] = sanitize_user( $email_username, true ); } $username = wc_strtolower( implode( '.', $username_parts ) ); if ( $suffix ) { $username .= $suffix; } /** * WordPress 4.4 - filters the list of blocked usernames. * * @since 3.7.0 * @param array $usernames Array of blocked usernames. */ $illegal_logins = (array) apply_filters( 'illegal_user_logins', array() ); // Stop illegal logins and generate a new random username. if ( in_array( strtolower( $username ), array_map( 'strtolower', $illegal_logins ), true ) ) { $new_args = array(); /** * Filter generated customer username. * * @since 3.7.0 * @param string $username Generated username. * @param string $email New customer email address. * @param array $new_user_args Array of new user args, maybe including first and last names. * @param string $suffix Append string to username to make it unique. */ $new_args['first_name'] = apply_filters( 'woocommerce_generated_customer_username', 'woo_user_' . zeroise( wp_rand( 0, 9999 ), 4 ), $email, $new_user_args, $suffix ); return wc_create_new_customer_username( $email, $new_args, $suffix ); } if ( username_exists( $username ) ) { // Generate something unique to append to the username in case of a conflict with another user. $suffix = '-' . zeroise( wp_rand( 0, 9999 ), 4 ); return wc_create_new_customer_username( $email, $new_user_args, $suffix ); } /** * Filter new customer username. * * @since 3.7.0 * @param string $username Customer username. * @param string $email New customer email address. * @param array $new_user_args Array of new user args, maybe including first and last names. * @param string $suffix Append string to username to make it unique. */ return apply_filters( 'woocommerce_new_customer_username', $username, $email, $new_user_args, $suffix ); } /** * Login a customer (set auth cookie and set global user object). * * @param int $customer_id Customer ID. */ function wc_set_customer_auth_cookie( $customer_id ) { wp_set_current_user( $customer_id ); wp_set_auth_cookie( $customer_id, true ); // Update session. if ( is_callable( array( WC()->session, 'init_session_cookie' ) ) ) { WC()->session->init_session_cookie(); } } /** * Get past orders (by email) and update them. * * @param int $customer_id Customer ID. * @return int */ function wc_update_new_customer_past_orders( $customer_id ) { $linked = 0; $complete = 0; $customer = get_user_by( 'id', absint( $customer_id ) ); $customer_orders = wc_get_orders( array( 'limit' => -1, 'customer' => array( array( 0, $customer->user_email ) ), 'return' => 'ids', ) ); if ( ! empty( $customer_orders ) ) { foreach ( $customer_orders as $order_id ) { $order = wc_get_order( $order_id ); if ( ! $order ) { continue; } $order->set_customer_id( $customer->ID ); $order->save(); if ( $order->has_downloadable_item() ) { $data_store = WC_Data_Store::load( 'customer-download' ); $data_store->delete_by_order_id( $order->get_id() ); wc_downloadable_product_permissions( $order->get_id(), true ); } do_action( 'woocommerce_update_new_customer_past_order', $order_id, $customer ); if ( $order->get_status() === OrderInternalStatus::COMPLETED ) { ++$complete; } ++$linked; } } if ( $complete ) { update_user_meta( $customer_id, 'paying_customer', 1 ); Users::update_site_user_meta( $customer_id, 'wc_order_count', '' ); Users::update_site_user_meta( $customer_id, 'wc_money_spent', '' ); Users::delete_site_user_meta( $customer_id, 'wc_last_order' ); } return $linked; } /** * Order payment completed - This is a paying customer. * * @param int $order_id Order ID. */ function wc_paying_customer( $order_id ) { $order = wc_get_order( $order_id ); $customer_id = $order->get_customer_id(); if ( $customer_id > 0 && 'shop_order_refund' !== $order->get_type() ) { $customer = new WC_Customer( $customer_id ); if ( ! $customer->get_is_paying_customer() ) { $customer->set_is_paying_customer( true ); $customer->save(); } } } add_action( 'woocommerce_payment_complete', 'wc_paying_customer' ); add_action( 'woocommerce_order_status_completed', 'wc_paying_customer' ); /** * Checks if a user (by email or ID or both) has bought an item. * * @param string $customer_email Customer email to check. * @param int $user_id User ID to check. * @param int $product_id Product ID to check. * @return bool */ function wc_customer_bought_product( $customer_email, $user_id, $product_id ) { global $wpdb; $result = apply_filters( 'woocommerce_pre_customer_bought_product', null, $customer_email, $user_id, $product_id ); if ( null !== $result ) { return $result; } /** * Whether to use lookup tables - it can optimize performance, but correctness depends on the frequency of the AS job. * * @since 9.7.0 * * @param bool $enabled * @param string $customer_email Customer email to check. * @param int $user_id User ID to check. * @param int $product_id Product ID to check. * @return bool */ $use_lookup_tables = apply_filters( 'woocommerce_customer_bought_product_use_lookup_tables', false, $customer_email, $user_id, $product_id ); if ( $use_lookup_tables ) { // Lookup tables get refreshed along with the `woocommerce_reports` transient version (due to async processing). // With high orders placement rate, this caching here will be short-lived (suboptimal for BFCM/Christmas and busy stores in general). $cache_version = WC_Cache_Helper::get_transient_version( 'woocommerce_reports' ); } elseif ( '' === $customer_email && $user_id ) { // Optimized: for specific customers version with orders count (it's a user meta from in-memory populated datasets). // Best-case scenario for caching here, as it only depends on the customer orders placement rate. $cache_version = wc_get_customer_order_count( $user_id ); } else { // Fallback: create, update, and delete operations on orders clears caches and refreshes `orders` transient version. // With high orders placement rate, this caching here will be short-lived (suboptimal for BFCM/Christmas and busy stores in general). // For the core, no use-cases for this branch. Themes/extensions are still valid use-cases. $cache_version = WC_Cache_Helper::get_transient_version( 'orders' ); } $cache_group = 'orders'; $cache_key = 'wc_customer_bought_product_' . md5( $customer_email . '-' . $user_id . '-' . $use_lookup_tables ); $cache_value = wp_cache_get( $cache_key, $cache_group ); if ( isset( $cache_value['value'], $cache_value['version'] ) && $cache_value['version'] === $cache_version ) { $result = $cache_value['value']; } else { $customer_data = array( $user_id ); if ( $user_id ) { $user = get_user_by( 'id', $user_id ); if ( isset( $user->user_email ) ) { $customer_data[] = $user->user_email; } } if ( is_email( $customer_email ) ) { $customer_data[] = $customer_email; } $customer_data = array_map( 'esc_sql', array_filter( array_unique( $customer_data ) ) ); $statuses = array_map( 'esc_sql', wc_get_is_paid_statuses() ); if ( count( $customer_data ) === 0 ) { return false; } if ( OrderUtil::custom_orders_table_usage_is_enabled() ) { $statuses = array_map( function ( $status ) { return "wc-$status"; }, $statuses ); $order_table = OrdersTableDataStore::get_orders_table_name(); $user_id_clause = ''; if ( $user_id ) { $user_id_clause = 'OR o.customer_id = ' . absint( $user_id ); } if ( $use_lookup_tables ) { // HPOS: yes, Lookup table: yes. $sql = " SELECT DISTINCT product_or_variation_id FROM ( SELECT CASE WHEN product_id != 0 THEN product_id ELSE variation_id END AS product_or_variation_id FROM {$wpdb->prefix}wc_order_product_lookup lookup INNER JOIN $order_table AS o ON lookup.order_id = o.ID WHERE o.status IN ('" . implode( "','", $statuses ) . "') AND ( o.billing_email IN ('" . implode( "','", $customer_data ) . "') $user_id_clause ) ) AS subquery WHERE product_or_variation_id != 0 "; } else { // HPOS: yes, Lookup table: no. $sql = " SELECT DISTINCT im.meta_value FROM $order_table AS o INNER JOIN {$wpdb->prefix}woocommerce_order_items AS i ON o.id = i.order_id INNER JOIN {$wpdb->prefix}woocommerce_order_itemmeta AS im ON i.order_item_id = im.order_item_id WHERE o.status IN ('" . implode( "','", $statuses ) . "') AND im.meta_key IN ('_product_id', '_variation_id' ) AND im.meta_value != 0 AND ( o.billing_email IN ('" . implode( "','", $customer_data ) . "') $user_id_clause ) "; } $result = $wpdb->get_col( $sql ); } elseif ( $use_lookup_tables ) { // HPOS: no, Lookup table: yes. $result = $wpdb->get_col( " SELECT DISTINCT product_or_variation_id FROM ( SELECT CASE WHEN lookup.product_id != 0 THEN lookup.product_id ELSE lookup.variation_id END AS product_or_variation_id FROM {$wpdb->prefix}wc_order_product_lookup AS lookup INNER JOIN {$wpdb->posts} AS p ON p.ID = lookup.order_id INNER JOIN {$wpdb->postmeta} AS pm ON p.ID = pm.post_id WHERE p.post_status IN ( 'wc-" . implode( "','wc-", $statuses ) . "' ) AND pm.meta_key IN ( '_billing_email', '_customer_user' ) AND pm.meta_value IN ( '" . implode( "','", $customer_data ) . "' ) ) AS subquery WHERE product_or_variation_id != 0 " ); // WPCS: unprepared SQL ok. } else { // HPOS: no, Lookup table: no. // phpcs:disable WordPress.DB.PreparedSQL.NotPrepared $result = $wpdb->get_col( " SELECT DISTINCT im.meta_value FROM {$wpdb->posts} AS p INNER JOIN {$wpdb->postmeta} AS pm ON p.ID = pm.post_id INNER JOIN {$wpdb->prefix}woocommerce_order_items AS i ON p.ID = i.order_id INNER JOIN {$wpdb->prefix}woocommerce_order_itemmeta AS im ON i.order_item_id = im.order_item_id WHERE p.post_status IN ( 'wc-" . implode( "','wc-", $statuses ) . "' ) AND p.post_type = 'shop_order' AND pm.meta_key IN ( '_billing_email', '_customer_user' ) AND im.meta_key IN ( '_product_id', '_variation_id' ) AND im.meta_value != 0 AND pm.meta_value IN ( '" . implode( "','", $customer_data ) . "' ) " ); // phpcs:enable WordPress.DB.PreparedSQL.NotPrepared } $result = array_map( 'absint', $result ); wp_cache_set( $cache_key, array( 'version' => $cache_version, 'value' => $result, ), $cache_group, MONTH_IN_SECONDS ); } return in_array( absint( $product_id ), $result, true ); } /** * Checks if the current user has a role. * * @param string $role The role. * @return bool */ function wc_current_user_has_role( $role ) { return wc_user_has_role( wp_get_current_user(), $role ); } /** * Checks if a user has a role. * * @param int|\WP_User $user The user. * @param string $role The role. * @return bool */ function wc_user_has_role( $user, $role ) { if ( ! is_object( $user ) ) { $user = get_userdata( $user ); } if ( ! $user || ! $user->exists() ) { return false; } return in_array( $role, $user->roles, true ); } /** * Checks if a user has a certain capability. * * @param array $allcaps All capabilities. * @param array $caps Capabilities. * @param array $args Arguments. * * @return array The filtered array of all capabilities. */ function wc_customer_has_capability( $allcaps, $caps, $args ) { if ( isset( $caps[0] ) ) { switch ( $caps[0] ) { case 'view_order': $user_id = intval( $args[1] ); $order = wc_get_order( $args[2] ); if ( $order && $user_id === $order->get_user_id() ) { $allcaps['view_order'] = true; } break; case 'pay_for_order': $user_id = intval( $args[1] ); $order_id = isset( $args[2] ) ? $args[2] : null; // When no order ID, we assume it's a new order // and thus, customer can pay for it. if ( ! $order_id ) { $allcaps['pay_for_order'] = true; break; } $order = wc_get_order( $order_id ); if ( $order && ( $user_id === $order->get_user_id() || ! $order->get_user_id() ) ) { $allcaps['pay_for_order'] = true; } break; case 'order_again': $user_id = intval( $args[1] ); $order = wc_get_order( $args[2] ); if ( $order && $user_id === $order->get_user_id() ) { $allcaps['order_again'] = true; } break; case 'cancel_order': $user_id = intval( $args[1] ); $order = wc_get_order( $args[2] ); if ( $order && $user_id === $order->get_user_id() ) { $allcaps['cancel_order'] = true; } break; case 'download_file': $user_id = intval( $args[1] ); $download = $args[2]; if ( $download && $user_id === $download->get_user_id() ) { $allcaps['download_file'] = true; } break; } } return $allcaps; } add_filter( 'user_has_cap', 'wc_customer_has_capability', 10, 3 ); /** * Safe way of allowing shop managers restricted capabilities that will remove * access to the capabilities if WooCommerce is deactivated. * * @since 3.5.4 * @param bool[] $allcaps Array of key/value pairs where keys represent a capability name and boolean values * represent whether the user has that capability. * @param string[] $caps Required primitive capabilities for the requested capability. * @param array $args Arguments that accompany the requested capability check. * @param WP_User $user The user object. * @return bool[] */ function wc_shop_manager_has_capability( $allcaps, $caps, $args, $user ) { if ( wc_user_has_role( $user, 'shop_manager' ) ) { // @see wc_modify_map_meta_cap, which limits editing to customers. $allcaps['edit_users'] = true; } return $allcaps; } add_filter( 'user_has_cap', 'wc_shop_manager_has_capability', 10, 4 ); /** * Modify the list of editable roles to prevent non-admin adding admin users. * * @param array $roles Roles. * @return array */ function wc_modify_editable_roles( $roles ) { if ( is_multisite() && is_super_admin() ) { return $roles; } if ( ! wc_current_user_has_role( 'administrator' ) ) { unset( $roles['administrator'] ); if ( wc_current_user_has_role( 'shop_manager' ) ) { $shop_manager_editable_roles = apply_filters( 'woocommerce_shop_manager_editable_roles', array( 'customer' ) ); return array_intersect_key( $roles, array_flip( $shop_manager_editable_roles ) ); } } return $roles; } add_filter( 'editable_roles', 'wc_modify_editable_roles' ); /** * Modify capabilities to prevent non-admin users editing admin users. * * $args[0] will be the user being edited in this case. * * @param array $caps Array of caps. * @param string $cap Name of the cap we are checking. * @param int $user_id ID of the user being checked against. * @param array $args Arguments. * @return array */ function wc_modify_map_meta_cap( $caps, $cap, $user_id, $args ) { if ( is_multisite() && is_super_admin() ) { return $caps; } switch ( $cap ) { case 'edit_user': case 'remove_user': case 'promote_user': case 'delete_user': if ( ! isset( $args[0] ) || $args[0] === $user_id ) { break; } elseif ( ! wc_current_user_has_role( 'administrator' ) ) { if ( wc_user_has_role( $args[0], 'administrator' ) ) { $caps[] = 'do_not_allow'; } elseif ( wc_current_user_has_role( 'shop_manager' ) ) { // Shop managers can only edit customer info. $userdata = get_userdata( $args[0] ); $shop_manager_editable_roles = apply_filters( 'woocommerce_shop_manager_editable_roles', array( 'customer' ) ); // phpcs:ignore WooCommerce.Commenting.CommentHooks.MissingHookComment if ( property_exists( $userdata, 'roles' ) && ! empty( $userdata->roles ) && ! array_intersect( $userdata->roles, $shop_manager_editable_roles ) ) { $caps[] = 'do_not_allow'; } } } break; } return $caps; } add_filter( 'map_meta_cap', 'wc_modify_map_meta_cap', 10, 4 ); /** * Get customer download permissions from the database. * * @param int $customer_id Customer/User ID. * @return array */ function wc_get_customer_download_permissions( $customer_id ) { $data_store = WC_Data_Store::load( 'customer-download' ); return apply_filters( 'woocommerce_permission_list', $data_store->get_downloads_for_customer( $customer_id ), $customer_id ); // phpcs:ignore WooCommerce.Commenting.CommentHooks.MissingHookComment } /** * Get customer available downloads. * * @param int $customer_id Customer/User ID. * @return array */ function wc_get_customer_available_downloads( $customer_id ) { $downloads = array(); $_product = null; $order = null; $file_number = 0; // Get results from valid orders only. $results = wc_get_customer_download_permissions( $customer_id ); if ( $results ) { foreach ( $results as $result ) { $order_id = intval( $result->order_id ); if ( ! $order || $order->get_id() !== $order_id ) { // New order. $order = wc_get_order( $order_id ); $_product = null; } // Make sure the order exists for this download. if ( ! $order ) { continue; } // Check if downloads are permitted. if ( ! $order->is_download_permitted() ) { continue; } $product_id = intval( $result->product_id ); if ( ! $_product || $_product->get_id() !== $product_id ) { // New product. $file_number = 0; $_product = wc_get_product( $product_id ); } // Check product exists and has the file. if ( ! $_product || ! $_product->exists() || ! $_product->has_file( $result->download_id ) ) { continue; } $download_file = $_product->get_file( $result->download_id ); // If the downloadable file has been disabled (it may be located in an untrusted location) then do not return it. if ( ! $download_file->get_enabled() ) { continue; } // Download name will be 'Product Name' for products with a single downloadable file, and 'Product Name - File X' for products with multiple files. // phpcs:ignore WooCommerce.Commenting.CommentHooks.MissingHookComment $download_name = apply_filters( 'woocommerce_downloadable_product_name', $download_file['name'], $_product, $result->download_id, $file_number ); $downloads[] = array( 'download_url' => add_query_arg( array( 'download_file' => $product_id, 'order' => $result->order_key, 'email' => rawurlencode( $result->user_email ), 'key' => $result->download_id, ), home_url( '/' ) ), 'download_id' => $result->download_id, 'product_id' => $_product->get_id(), 'product_name' => $_product->get_name(), 'product_url' => $_product->is_visible() ? $_product->get_permalink() : '', // Since 3.3.0. 'download_name' => $download_name, 'order_id' => $order->get_id(), 'order_key' => $order->get_order_key(), 'downloads_remaining' => $result->downloads_remaining, 'access_expires' => $result->access_expires, 'file' => array( 'name' => $download_file->get_name(), 'file' => $download_file->get_file(), ), ); ++$file_number; } } // phpcs:ignore WooCommerce.Commenting.CommentHooks.MissingHookComment return apply_filters( 'woocommerce_customer_available_downloads', $downloads, $customer_id ); } /** * Get total spent by customer. * * @param int $user_id User ID. * @return string */ function wc_get_customer_total_spent( $user_id ) { $customer = new WC_Customer( $user_id ); return $customer->get_total_spent(); } /** * Get total orders by customer. * * @param int $user_id User ID. * @return int */ function wc_get_customer_order_count( $user_id ) { $customer = new WC_Customer( $user_id ); return $customer->get_order_count(); } /** * Reset _customer_user on orders when a user is deleted. * * @param int $user_id User ID. */ function wc_reset_order_customer_id_on_deleted_user( $user_id ) { global $wpdb; if ( OrderUtil::custom_orders_table_usage_is_enabled() ) { $order_table_ds = wc_get_container()->get( OrdersTableDataStore::class ); $order_table = $order_table_ds::get_orders_table_name(); $wpdb->update( $order_table, array( 'customer_id' => 0, 'date_updated_gmt' => current_time( 'mysql', true ), ), array( 'customer_id' => $user_id, ), array( '%d', '%s', ), array( '%d', ) ); } if ( ! OrderUtil::custom_orders_table_usage_is_enabled() || OrderUtil::is_custom_order_tables_in_sync() ) { $wpdb->update( $wpdb->postmeta, array( 'meta_value' => 0, //phpcs:ignore WordPress.DB.SlowDBQuery.slow_db_query_meta_value ), array( 'meta_key' => '_customer_user', //phpcs:ignore WordPress.DB.SlowDBQuery.slow_db_query_meta_key 'meta_value' => $user_id, //phpcs:ignore WordPress.DB.SlowDBQuery.slow_db_query_meta_value ) ); } } add_action( 'deleted_user', 'wc_reset_order_customer_id_on_deleted_user' ); /** * Get review verification status. * * @param int $comment_id Comment ID. * @return bool */ function wc_review_is_from_verified_owner( $comment_id ) { $verified = get_comment_meta( $comment_id, 'verified', true ); return '' === $verified ? WC_Comments::add_comment_purchase_verification( $comment_id ) : (bool) $verified; } /** * Disable author archives for customers. * * @since 2.5.0 */ function wc_disable_author_archives_for_customers() { global $author; if ( is_author() ) { $user = get_user_by( 'id', $author ); if ( user_can( $user, 'customer' ) && ! user_can( $user, 'edit_posts' ) ) { wp_safe_redirect( wc_get_page_permalink( 'shop' ) ); exit; } } } add_action( 'template_redirect', 'wc_disable_author_archives_for_customers' ); /** * Hooks into the `profile_update` hook to set the user last updated timestamp. * * @since 2.6.0 * @param int $user_id The user that was updated. * @param array $old The profile fields pre-change. */ function wc_update_profile_last_update_time( $user_id, $old ) { wc_set_user_last_update_time( $user_id ); } add_action( 'profile_update', 'wc_update_profile_last_update_time', 10, 2 ); /** * Hooks into the update user meta function to set the user last updated timestamp. * * @since 2.6.0 * @param int $meta_id ID of the meta object that was changed. * @param int $user_id The user that was updated. * @param string $meta_key Name of the meta key that was changed. * @param mixed $_meta_value Value of the meta that was changed. */ function wc_meta_update_last_update_time( $meta_id, $user_id, $meta_key, $_meta_value ) { $keys_to_track = apply_filters( 'woocommerce_user_last_update_fields', array( 'first_name', 'last_name' ) ); // phpcs:ignore WooCommerce.Commenting.CommentHooks.MissingHookComment $update_time = in_array( $meta_key, $keys_to_track, true ) ? true : false; $update_time = 'billing_' === substr( $meta_key, 0, 8 ) ? true : $update_time; $update_time = 'shipping_' === substr( $meta_key, 0, 9 ) ? true : $update_time; if ( $update_time ) { wc_set_user_last_update_time( $user_id ); } } add_action( 'update_user_meta', 'wc_meta_update_last_update_time', 10, 4 ); /** * Sets a user's "last update" time to the current timestamp. * * @since 2.6.0 * @param int $user_id The user to set a timestamp for. */ function wc_set_user_last_update_time( $user_id ) { update_user_meta( $user_id, 'last_update', gmdate( 'U' ) ); } /** * Get customer saved payment methods list. * * @since 2.6.0 * @param int $customer_id Customer ID. * @return array */ function wc_get_customer_saved_methods_list( $customer_id ) { return apply_filters( 'woocommerce_saved_payment_methods_list', array(), $customer_id ); // phpcs:ignore WooCommerce.Commenting.CommentHooks.MissingHookComment } /** * Get info about customer's last order. * * @since 2.6.0 * @param int $customer_id Customer ID. * @return WC_Order|bool Order object if successful or false. */ function wc_get_customer_last_order( $customer_id ) { $customer = new WC_Customer( $customer_id ); return $customer->get_last_order(); } /** * When a user is deleted in WordPress, delete corresponding WooCommerce data. * * @param int $user_id User ID being deleted. */ function wc_delete_user_data( $user_id ) { global $wpdb; // Clean up sessions. $wpdb->delete( $wpdb->prefix . 'woocommerce_sessions', array( 'session_key' => $user_id, ) ); // Revoke API keys. $wpdb->delete( $wpdb->prefix . 'woocommerce_api_keys', array( 'user_id' => $user_id, ) ); // Clean up payment tokens. $payment_tokens = WC_Payment_Tokens::get_customer_tokens( $user_id ); foreach ( $payment_tokens as $payment_token ) { $payment_token->delete(); } } add_action( 'delete_user', 'wc_delete_user_data' ); /** * Store user agents. Used for tracker. * * @since 3.0.0 * @param string $user_login User login. * @param int|object $user User. */ function wc_maybe_store_user_agent( $user_login, $user ) { if ( 'yes' === get_option( 'woocommerce_allow_tracking', 'no' ) && user_can( $user, 'manage_woocommerce' ) ) { $admin_user_agents = array_filter( (array) get_option( 'woocommerce_tracker_ua', array() ) ); $admin_user_agents[] = wc_get_user_agent(); update_option( 'woocommerce_tracker_ua', array_unique( $admin_user_agents ), false ); } } add_action( 'wp_login', 'wc_maybe_store_user_agent', 10, 2 ); /** * Update logic triggered on login. * * @since 3.4.0 * @param string $user_login User login. * @param object $user User. */ function wc_user_logged_in( $user_login, $user ) { wc_update_user_last_active( $user->ID ); update_user_meta( $user->ID, '_woocommerce_load_saved_cart_after_login', 1 ); } add_action( 'wp_login', 'wc_user_logged_in', 10, 2 ); /** * Update when the user was last active. * * @since 3.4.0 */ function wc_current_user_is_active() { if ( ! is_user_logged_in() ) { return; } wc_update_user_last_active( get_current_user_id() ); } add_action( 'wp', 'wc_current_user_is_active', 10 ); /** * Set the user last active timestamp to now. * * @since 3.4.0 * @param int $user_id User ID to mark active. */ function wc_update_user_last_active( $user_id ) { if ( ! $user_id ) { return; } update_user_meta( $user_id, 'wc_last_active', (string) strtotime( gmdate( 'Y-m-d', time() ) ) ); } /** * Translate WC roles using the woocommerce textdomain. * * @since 3.7.0 * @param string $translation Translated text. * @param string $text Text to translate. * @param string $context Context information for the translators. * @param string $domain Text domain. Unique identifier for retrieving translated strings. * @return string */ function wc_translate_user_roles( $translation, $text, $context, $domain ) { // translate_user_role() only accepts a second parameter starting in WP 5.2. if ( version_compare( get_bloginfo( 'version' ), '5.2', '<' ) ) { return $translation; } if ( 'User role' === $context && 'default' === $domain && in_array( $text, array( 'Shop manager', 'Customer' ), true ) ) { return translate_user_role( $text, 'woocommerce' ); } return $translation; } add_filter( 'gettext_with_context', 'wc_translate_user_roles', 10, 4 ); Exploring Cosmic Mysteries Through Interactive Storytelling – Barter Up Now – Trade without Money
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  • ahtsham
  • July 17, 2025

Exploring Cosmic Mysteries Through Interactive Storytelling

Building upon the foundational idea that How Space Phenomena Inspire Modern Game Design, it becomes clear that incorporating cosmic mysteries into interactive storytelling not only enriches gameplay but also serves as a bridge to greater scientific understanding. As players journey through these narratives, they are invited to explore the universe’s enigmas in an engaging, educational manner, fostering curiosity and a deeper appreciation for real astronomical phenomena.

1. Introduction: From Inspiration to Immersive Exploration

a. Connecting cosmic phenomena to interactive storytelling

The vast and mysterious nature of space has long been a source of inspiration for storytellers and game designers. Cosmic phenomena such as supernovae, black holes, and pulsars serve as both visual spectacles and narrative anchors, allowing creators to craft immersive worlds that mirror the universe’s grandeur. By translating complex astrophysical concepts into relatable story elements, developers can ignite players’ imagination while subtly introducing scientific ideas.

b. The evolution of audience engagement in space-themed narratives

From early space exploration games like Elite and Starflight to modern interactive experiences such as No Man’s Sky and Outer Wilds, audience engagement has shifted from static storytelling to dynamic, player-driven exploration. The integration of real cosmic phenomena into gameplay mechanics—such as navigating asteroid fields or deciphering pulsar signals—has increased the sense of authenticity and wonder, making space an active playground for discovery rather than just a backdrop.

c. Overview of how cosmic mysteries can deepen game experiences

Incorporating cosmic mysteries into game narratives transforms players from passive observers into explorers confronting the unknown. These mysteries—like the nature of dark matter or the origins of fast radio bursts—serve as compelling puzzles that promote curiosity, critical thinking, and sustained engagement. As players unravel these secrets, they develop a personal connection to the cosmos, fostering both entertainment and education.

2. The Science of Cosmic Mysteries as Narrative Foundations

a. Understanding real astronomical phenomena to craft authentic stories

Authentic storytelling starts with a solid grasp of actual space phenomena. For example, understanding the mechanics of gravitational lensing or the lifecycle of stars allows developers to create scenarios that are not only captivating but rooted in scientific reality. Games like Elite Dangerous and Star Citizen incorporate real celestial mechanics to enhance immersion, demonstrating that scientific accuracy can coexist with engaging gameplay.

b. Bridging scientific accuracy with imaginative storytelling

While strict adherence to science is essential, creative liberties enable storytellers to explore hypothetical scenarios—such as alien civilizations thriving near black holes or civilizations harnessing dark energy. This balance ensures that narratives remain credible while stimulating players’ imaginations. For instance, No Man’s Sky leverages real astrophysical principles—like planetary formation and stellar evolution—while allowing players to explore fantastical worlds.

c. Using unknown or less understood space events to create suspense

Unresolved phenomena such as fast radio bursts (FRBs) or the nature of dark matter serve as fertile ground for mystery. Incorporating these into narratives invites players to participate in the puzzle of the universe’s unknowns. For example, a game could involve deciphering signals from an unknown cosmic source, mimicking real-world efforts like SETI’s search for extraterrestrial intelligence, thus fostering curiosity and scientific literacy.

3. Interactive Storytelling Techniques for Cosmic Exploration

a. Choice-driven narratives that mimic the unpredictability of space

Implementing branching storylines based on player decisions can simulate the unpredictability inherent in space exploration. For example, choosing to investigate a mysterious asteroid might lead to discovering an alien artifact or triggering a space anomaly. Games like Fahrenheit and The Longest Journey demonstrate how branching narratives enhance player agency, which is crucial when dealing with cosmic mysteries that are inherently uncertain.

b. Incorporating puzzles and discoveries rooted in real cosmic phenomena

Puzzles based on actual science—such as decoding pulsar signals or calculating orbital mechanics—offer educational value and deepen immersion. For instance, a game might task players with using real physics formulas to stabilize a spacecraft near a black hole, fostering understanding through interactive problem-solving.

c. Dynamic story environments that adapt to player exploration

Adaptive environments respond to player choices and discoveries, creating a personalized universe. For example, uncovering a cosmic event could alter the landscape or trigger new storylines, akin to how Outer Wilds dynamically reacts to player exploration, emphasizing the universe’s unpredictability.

4. Designing Cosmic Mysteries: Balancing Fact and Fiction

a. Leveraging scientific data to inspire fictional scenarios

Scientific data provides a rich source for creating plausible yet imaginative mysteries. For example, the detection of gravitational waves inspired fictional stories about ripples in spacetime affecting cosmic civilizations, as seen in speculative fiction and game narratives. Such approaches lend authenticity while allowing creative expansion.

b. Creating engaging mysteries that encourage curiosity and learning

Mysteries like the nature of dark energy or the origin of quasars can be woven into gameplay as puzzles or quests. These encourage players to seek knowledge, fostering curiosity and providing educational value—transforming entertainment into a learning experience.

c. Ethical considerations in representing real space phenomena

Representing real phenomena responsibly involves avoiding sensationalism and maintaining scientific integrity. Developers should consult with experts and clearly distinguish between known science and fictional elements, ensuring that players receive accurate information alongside engaging stories.

5. Player Agency and the Sense of Wonder in Cosmic Narratives

a. Empowering players to uncover cosmic secrets at their own pace

Allowing players to explore space environments freely—such as in Elite Dangerous or Starbound—fosters a sense of agency. Providing tools for discovery, like scanning celestial bodies or analyzing signals, enhances immersion and personal engagement with cosmic mysteries.

b. Techniques to evoke awe and curiosity through storytelling

Using narrative techniques such as cinematic visuals, evocative sound design, and poetic descriptions of phenomena like nebulae or black holes can evoke awe. For instance, the awe-inspiring visuals in Elite Dangerous and Star Citizen demonstrate how sensory stimuli amplify the sense of wonder.

c. The role of narrative personalization in enhancing immersion

Personalized narratives—where players’ choices influence the universe’s evolution—heighten emotional investment. Customizable storylines and character arcs make cosmic exploration uniquely meaningful, fostering a deeper connection to the mysteries uncovered.

6. Visual and Audio Elements: Crafting an Immersive Cosmic Universe

a. Using realistic visuals to depict space phenomena authentically

High-fidelity visuals grounded in scientific data—such as detailed nebulae, accurate planetary textures, and realistic star fields—enhance immersion. Tools like NASA’s public domain imagery and astrophysical rendering software help developers create visually authentic environments.

b. Sound design as an emotional and atmospheric tool

Ambient sounds, such as cosmic background hums, pulsar signals, and the subtle rumble of distant quasars, evoke atmospheric depth. Soundscapes designed with scientific inspiration can make players feel truly surrounded by the universe’s vastness.

c. Integrating multimedia to simulate cosmic environments

Combining visuals, sound, and interactive elements—such as haptic feedback simulating gravitational forces—creates multisensory experiences. Virtual reality (VR) applications exemplify this approach, immersing players directly within cosmic phenomena.

7. Non-Obvious Approaches to Cosmic Storytelling

a. Interactive myth-making: blending ancient stories with cosmic themes

Integrating mythological narratives—such as constellations representing mythic figures—into cosmic exploration can enrich storytelling. For example, games might allow players to uncover stories behind star patterns, linking ancient mythology with modern astrophysics.

b. Multilayered narratives that reveal different cosmic truths based on player choices

Designing stories with multiple layers—such as revealing the nature of a cosmic anomaly through different perspectives—encourages replayability and deeper understanding. This approach mirrors the scientific process of hypothesis, testing, and discovery.

c. Incorporating real-time cosmic events to influence gameplay

Using real astronomical events—like solar flares or asteroid passages—can dynamically alter game scenarios, making the universe feel alive and unpredictable. This strategy enhances immersion and demonstrates the interconnectedness of real and virtual cosmos.

8. Challenges in Depicting Cosmic Mysteries Interactively

a. Balancing scientific accuracy with engaging gameplay

Achieving a harmony between factual representation and entertainment requires careful design. Overly complex or inaccurate depictions risk alienating players or spreading misconceptions. Collaborations with scientists can help maintain this balance.

b. Avoiding narrative clichés in space storytelling

Common tropes—such as the lone astronaut discovering alien life—can diminish novelty. Innovative narratives that challenge stereotypes, like exploring the societal impacts of cosmic phenomena, keep storytelling fresh and engaging.

c. Technical limitations and innovative solutions

Graphical rendering, processing power, and data fidelity pose constraints. Utilizing procedural generation and cloud computing allows developers to simulate vast cosmic environments efficiently, pushing the boundaries of interactive storytelling.

9. Educational and Inspirational Potential of Cosmic Interactive Stories

a. Promoting scientific literacy through gameplay

Games that incorporate real data and phenomena—like planetary geology, star lifecycle, or cosmic radiation—serve as informal educational tools. Players learn scientific concepts intuitively while immersed in compelling narratives.

b. Inspiring future exploration and curiosity about the universe

By simulating the thrill of discovery, these stories motivate players to pursue careers in science, technology, engineering, and mathematics (STEM). Features like real-time data integration and partnerships with scientific organizations amplify this impact.

c. Collaborations with scientists and educators to enhance authenticity

Involving experts in astrophysics and planetary science ensures accuracy and authenticity. Educational modules embedded within games can supplement formal learning, creating a bridge between entertainment and science education.

10. Bridging Back to Space Phenomena and Game Design

a. How exploring cosmic mysteries through storytelling can inspire new game mechanics

Narratives centered on cosmic phenomena inspire innovative gameplay mechanics, such as signal decoding, orbital navigation, or anomaly investigation.

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